I am a Game Developer and Level Designer with a foundational background in Architecture and a full-cycle 3D pipeline. I bridge the gap between physical spatial logic and virtual interactivity, focusing on crafting evocative environments through robust technical workflows in Unity and Unreal Engine 5.
This portfolio highlights my journey through indie development and experimental VR. I'm currently looking for a Junior role where I can bring my technical art and spatial design skills to a passionate team and create memorable player experiences together.
↓ Open Resume
Selected works from my Bachelor of Architecture Design, demonstrating spatial design thinking, circulation planning, and environmental storytelling across scales from building to district.